This weapon goes hand in hand with the B.A.S.E Jumper (See B.A.S.E Jumper in Secondary Weapons), with the parachute slowing your speed down to fire a barage of rockets. The other awesome thing with this, is that when you rocket jumped and in the air, your fire rate increases when you are in the air, way faster than a Pyro can airblast them. The cool thing about this weapon is that every kill you get with the weapon, your clip size increases, making you have a max clip size of up to 9 rockets I believe. This rocket launcher will take hours upon hours to master, and is not recommended for open, wide maps.Īir Strike: This weapon is very similar to the Direct Hit, but it will deal less damage and have 3 rockets in the clip. You will also be rewarded with mini-crits on hitting rocket jumping targets. However, you will be rewarded with more damage and faster projectile speeds. The blast radius is smaller than a flea's dingle. There is a reskin named The Original, modeled after the Quake rocket launcher, and has the viewmodel in the bottom middle rather than the left or the right.ĭirect Hit: This rocket launcher makes you have to HIT your targets than just hit their feet. Currently this is my most used Primary for Soldier. It's the best for base and splash damage. Rocket Launcher: This is the stock rocket launcher you get when you start. I will list all of Soldier's Primaries, excluding reskins. Thats about it, but before I go, I want to show you a video that shows if you do get good at rocket jumping. You can find out about these weapons in their respective weapon catagories that I'm going into next. There are certain weapons that benifit from rocket jumping, and those weapons are the Rocket Jumper, Liberty Launcher, Air Strike, Gunboats, B.A.S.E Jumper, and the infamous Market Gardener. Because of the speed that you are going at, you might need to adjust your aim to time the explosion to propel yourself, and this is why rocket jumping is so hard to do. Pogoing is basically shooting at the ground to extend your rocket jump. Another thing that I'm going to touch briefly on is Pogos. Sometimes, you need to shoot at the wall going away from it, and sometimes shooting at the wall going up it. Shooting at the ground is not appliable to every kind of rocket jump you do. When you need to gain highth, you jump, crouch, and shoot at the ground. Really, all you need is Jump and Fire, but you gain more momentum when you crouch. You only need about 3 keys: Jump, Crouch, and Fire, all in that order. I won't go into deep detail of how to do speed shots, pogos, and ramp slides, but I will go into the very basics of Rocket Jumping. A handful of videos featuring remixes of the original Metal Slug 2 sound clip have been uploaded to YouTube, as well as others simply referencing the phrase in the title.The Soldier's special ability is his Rocket Jump. In 2009, an alternative rock band called Rocket Lawnchair was formed. Later that same year, the term was first defined on Urban Dictionary as a mocking term for the Halo weapon, often chosen by inexperienced players for its high firepower, not taking into account its short lifespan. In 2008, the phrase “Rocket Lawnchair” became adopted by deviantART users as a humorous title for fan art featuring rocket launchers. In 2007, the term was used on the Halo fan message board The 405th as the title of a thread showing off a handcrafted rocket launcher for cosplay purposes. In October 2006, a YTMND site titled “Rocket Lawn Chair” launched, depicting a character sitting in a lawn chair attached to a rocket (shown below). Among the voiceover audio files was for the rocket launcher, which was widely misheard as "rocket lawnchair" by the English-speaking players. As the game progresses, the players can pick up auxiliary weapons for increased firepower, and upon acquiring the item, a voiceover narrator would identify the type of weapon. The audio file exclaiming "Rocket Lawn-chair!" was originally featured in the 1998 Neo-Geo arcade game Metal Slug 2.
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